Mexico: Melate Retro

Melate Retro Winning Numbers: Sum, Min & Max

Average and ideal sum range plus a per-draw table

The average sum of Melate Retro winning numbers over the last 20 draws: 114.7; the most common sum is 103, and all draws fell between 43 and 166. Data includes draw #1649 from 08.07.2026.

the lowest number of a draw averages 4 (most often 1), the highest averages 34.3 (most often 36).

The Min/Max/Sum table breaks every Melate Retro draw into three values: the lowest and highest drawn number and the sum of all numbers. The summary cards above the table show averages, ranges and the most common values — handy for checking your own combination against a typical draw.

Analysis based on 20 draws from to

Summary Statistics

Descriptive statistics for minimum, maximum, and sum

Minimum Number

Average:4
Range:1 - 9
Most frequent:1

Maximum Number

Average:34.3
Range:21 - 39
Most frequent:36

Number Sum

Average:114.7
Range:43 - 166
Most frequent:103

Draws Table

Min, Max, and Sum for each draw
DateMinMaxSum
639125
731103
13559
436138
12143
133103
13399
438138
737165
736143
825103
936130
336102
434128
538104
536118
238116
135104
133106
336166

Min, Max & Sum questions

Average sum, the “ideal” range and the spread of Melate Retro — in short

What is the average sum of Melate Retro winning numbers?

Over the loaded archive it is 114.7; the most common sum was 103, and the full spread ran from 43 to 166. How the sum moved from draw to draw is on the sum chart.

Sum chart →

What is the ideal sum range for winning numbers?

The “ideal” range usually means the corridor most draws fall into: for Melate Retro its centre sits near the median of 116. It guarantees nothing — every combination is equally likely, there are simply combinatorially more sums in the middle of the range. The sum generator can build combinations that land inside a chosen corridor.

Sum generator →

Why look at the Min and Max of a draw?

They define a combination's spread: in Melate Retro the lowest number averages 4 and the highest 34.3. A ticket with all numbers from one corner of the field produces atypical Min and Max — the table makes that visible at once. Full statistics of the extreme numbers are on the range page.

Min & Max numbers →

How do I use the table when picking numbers?

As a sanity filter: build a combination any way you like, work out its sum, minimum and maximum, and compare them with the summary. Landing inside the typical corridors means your ticket looks like most real draws. The sum distribution and transitions are in the extended analysis.

Draw sum analysis →

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