Finland: Jokeri

Jokeri Overdue Numbers & Hit Intervals

How often each number is drawn and which ones are running late

Hit interval analysis of Jokeri across 20 draws: field 1: the most overdue number is 2 — 19 draws without a hit against a typical interval of 0; in total 2 numbers are overdue (depth above their median). field 2: the most overdue number is 6 — 15 draws without a hit against a typical interval of 2; in total 1 numbers are overdue (depth above their median). field 3: the most overdue number is 0 — 14 draws without a hit against a typical interval of 1.5; in total 4 numbers are overdue (depth above their median). field 4: the most overdue number is 3 — 18 draws without a hit against a typical interval of 0; in total 2 numbers are overdue (depth above their median). field 5: the most overdue number is 6 — 12 draws without a hit against a typical interval of 2.5; in total 2 numbers are overdue (depth above their median). field 6: the most overdue number is 9 — 11 draws without a hit against a typical interval of 0; in total 1 numbers are overdue (depth above their median). field 7: the most overdue number is 2 — 14 draws without a hit against a typical interval of 0; in total 1 numbers are overdue (depth above their median). Data includes draw #3941 from 29.07.2026.

The steadiest number is 7: it returns every 2 draws on average with a spread of ±0. The smaller the spread, the more regular the rhythm.

A hit interval is the number of draws between two appearances of the same number. For every Jokeri number the table shows its depth (how many draws it has been absent), mean and median interval, minimum, maximum and spread. Click a number to mark it — the generator below builds combinations from the marked numbers.

Analysis based on 20 draws from to
Columns

Hit interval statistics for field 1

Analysis of intervals between each number's occurrences
Added to generator 0 / 10
“Add” puts a number into the generator; click a ball to highlight it on all pages
Ball addedBallDepthMeanMedianMinMaxStd Dev
Add
1500000
Add
42.251041.479
Add
1900000
Add
- 00000
Add
700000
Add
24.3336361.247
Add
1000000
Add
022220
Add
533330
Add
1121212120

Hit interval statistics for field 2

Analysis of intervals between each number's occurrences
Added to generator 0 / 10
“Add” puts a number into the generator; click a ball to highlight it on all pages
Ball addedBallDepthMeanMedianMinMaxStd Dev
Add
077592
Add
444350.816
Add
- 00000
Add
1400000
Add
1773114
Add
700000
Add
1522220
Add
1100000
Add
233330
Add
355550

Hit interval statistics for field 3

Analysis of intervals between each number's occurrences
Added to generator 0 / 10
“Add” puts a number into the generator; click a ball to highlight it on all pages
Ball addedBallDepthMeanMedianMinMaxStd Dev
Add
141.51.5031.5
Add
044173
Add
1233330
Add
900000
Add
722131
Add
311110
Add
888880
Add
4101010100
Add
100000
Add
600000

Hit interval statistics for field 4

Analysis of intervals between each number's occurrences
Added to generator 0 / 10
“Add” puts a number into the generator; click a ball to highlight it on all pages
Ball addedBallDepthMeanMedianMinMaxStd Dev
Add
144084
Add
300000
Add
244440
Add
1800000
Add
8101010100
Add
0151515150
Add
1211110
Add
1500000
Add
422130.816
Add
5111111110

Hit interval statistics for field 5

Analysis of intervals between each number's occurrences
Added to generator 0 / 10
“Add” puts a number into the generator; click a ball to highlight it on all pages
Ball addedBallDepthMeanMedianMinMaxStd Dev
Add
- 00000
Add
555194
Add
822220
Add
25.55.50115.5
Add
- 00000
Add
344262
Add
122.52.5230.5
Add
133241
Add
088791
Add
- 00000

Hit interval statistics for field 6

Analysis of intervals between each number's occurrences
Added to generator 0 / 10
“Add” puts a number into the generator; click a ball to highlight it on all pages
Ball addedBallDepthMeanMedianMinMaxStd Dev
Add
600000
Add
25.55.51104.5
Add
- 00000
Add
1151515150
Add
500000
Add
7550105
Add
36.56.5670.5
Add
034172.449
Add
900000
Add
1100000

Hit interval statistics for field 7

Analysis of intervals between each number's occurrences
Added to generator 0 / 10
“Add” puts a number into the generator; click a ball to highlight it on all pages
Ball addedBallDepthMeanMedianMinMaxStd Dev
Add
02.600114.224
Add
1100000
Add
1400000
Add
- 00000
Add
999990
Add
1000000
Add
52.3334141.247
Add
1300000
Add
233330
Add
888880

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Hit interval questions

Intervals, depth and overdue Jokeri numbers — in short

How do I analyse Jokeri number hits?

The table on this page already does it across the last 20 draws: sort by depth to see the longest-absent numbers, by median to find the most rhythmic ones, by spread to find the most predictable. The analysis period can be changed in the block above the table. How many times each number was drawn overall is on the frequency page.

Number frequency →

Which Jokeri numbers are overdue?

The numbers furthest behind their own rhythm right now: 1 (4), 8 (5), 7 (0) — the number in brackets is the depth, i.e. how many draws the number has been absent. The trend chart shows every gap draw by draw. Don't confuse overdue with cold numbers: cold numbers are rarely drawn overall, overdue ones are simply late.

Trend chart → Cold numbers →

What is a number's hit interval?

It is the typical gap between two appearances of a number. For example, a median of 2 for number 7 means half of its returns happened faster than that. The full distribution — how often a number came back after 0, 1, 2… draws — is in the repeat hits matrix.

Repeat hits →

What does “depth” mean and what are overdue numbers?

Depth is how many draws a number has been absent: 0 — it hit the latest draw, 5 — it missed five in a row. A number is called overdue when its depth clearly exceeds its median interval — it is “late” by its own usual rhythm. The Karnauh method computes a strict overdue formula.

Karnauh method →

Can hit intervals predict the next Jokeri draw?

Not with any guarantee: draws are independent, and an overdue number can stay away much longer. Intervals are a way to narrow your pick consciously instead of guessing: mark numbers with a suitable rhythm in the table and the generator will build combinations from them. The real odds of every prize tier are on the odds page.

Winning odds →

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